/*-------------------------------------------------------------------------
 * CLR版本:     4.0.30319.42000
 * 创建人:      song
 * 创建时间：   2024/4/9 17:56:20
 * 功 能：      SProGUI
 *-------------------------------------------------------------------------*/

#if UNITY_EDITOR
using SCore.Editor.SShaderDraw;
using UnityEditor;

public class SProGUI : SCustomGUIBase
{
    protected override void UpdateDics(MaterialEditor materialEditor, MaterialProperty[] props)
    {
        this.coms.Add(new SRenderProGUI(materialEditor, base.dics));
        this.coms.Add(new SMainProGUI(materialEditor, base.dics));
        this.coms.Add(new SRimProGUI(materialEditor, base.dics));
        this.coms.Add(new SFlowProGUI(materialEditor, base.dics));
        this.coms.Add(new SVortexProGUI(materialEditor, base.dics));
        this.coms.Add(new SDisloveProGUI(materialEditor, base.dics));
    }
}

#endif